Digital Desktop
CyberPodolia
CV/ML Engineer • Python Dev
Senior CG / procedural background (real-time/ Houdini/ Unreal Engine). transitioning into applied CV and edge ML, with a focus on synthetic data, deployment, and robust pipelines.
Focus: synthetic data, computer vision, reliable pipelines, and clean ops (Linux, Docker, Nginx).
Building systems that feel like products.
FastAPI webhook intake + event store, with idempotency and optional relay.
Playwright + pytest UI tests with per-test artifacts and HTML reports. Designed to stay readable and stable.
Asset tree scanner: naming rules, duplicates, JSON/NDJSON reports, metrics.
A Flask portfolio that behaves like a desktop: draggable/resizable windows, layout persistence, and a Telegram-backed contact flow.
Offline-first daily planner for Windows: local API + scheduler + tray UI, with SQLite as the source of truth.
Stage 1 - Personal Prototype: proving the workflow and metrics in a real daily loop.
Real-time object detection on Jetson Nano 4GB from a USB camera. After optimization, benchmark runs reached up to 28-29 FPS.
Local-first orchestration UI for reproducible AI runs: deterministic execution, approval gates, traceable artifacts (logs/reports), and KB-aware routing.
Personal R&D on applying scaling through standardization and variability control.
Working MVP; active development / expansion.
Graduation project from the Robot Dreams course. Validation of the idea of CNNs as universal function approximators.
Lightweight teacher-student pipeline for real-time image restoration and super-resolution on low-res camera streams.
Research project focused on real-time face-processing pipelines, ROI-first runtime design, and integrating native C++ hot paths into a Python application. The current runtime_cuda variant is validated at about 30 FPS in the 720x540 live preset.
Single-image specular highlight suppression for photogrammetry: reduces glare to improve feature matching and texture consistency.
Cross-polarization (parallel/cross frames) is the most reliable way to remove glare; this tool is the single-image option when you can't control lighting.